I've been working on a basic walk cycle for my @animationmentor assignment and I thought I'd share it.
As animators we tend to work on our key poses first in the blocking stage. It is only after the blocking contains all the important information that we go into what is called spline and polish. In spline I was making sure all movement follows a nice arc and in my final polish added some overlap and offset the timing of the different body parts a bit. This is where I've spend a lot of time to make my animation as smooth as I could within the given time.
Doing a solid blocking usually prevents a lot of headache and tweaking in these later stages. Biggest challenge was to make sure the knee wasn't popping and overextending. Quite happy with how it turned out.
I'd love to know what you all think.
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