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Spike Wall Escape Animation + Planning and Reference

I'm super stoked about finishing this body mechanics shot and what I've learned in the process. I had an absolute blast with this one an I'm so excited to share the results with you all. I also Included my planning and reference for this shot.

As animators we study our reference closely and use it to inform us on how the body and all its parts move. We exaggerate the most important elements of the reference to make a more entertaining and engaging shot for the audience. It's incredibly useful to do a reference analysis and I'm a big fan of proper planning instead of jumping in the 3D software right away.

My biggest challenge was to keep everything organized while splining and polishing. It's tempting to start polishing the arms too early and polish it again after properly fixing the hips and legs. I certainly learned to develop a more efficient workflow and that's a valuable experience.

I still see a lot that can be improved, but I'm happy with how it turned out. It's time to work on my next shot and continue my animation journey. Follow me on my socials if you'd like to keep track of my progress get free animation tips and tricks based on what I'm learning. I want to make animation more accessible, so I'll keep sharing what I've learned with all of you.

Cheers!

Bas

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